As an important trend, AR experience is booming. By 2023, there will be an estimated 2.4 billion mobile augmented reality users worldwide. However, there were only 200 million users in 2015, which is an excellent influx of numbers that cannot be ignored. However, my interest in this article revolves around the use of augmented reality in e-learning and educational applications. Many of us only know that augmented reality is used in mobile games like Pokémon Go and social media platforms like Snapchat. However, education is another important area where this technology can set sail.
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